Space Weasel version 1
A new project I'm working on. It will be something along
the line of Super Metroid (on SNES).
Not a real clone, i'm just taking a lot of ideas from there.
It's using a level loader to import simple text files
to create new level. it dynamicaly transform chars into tiles.
Java Web Start: Space Weasel
sources:
Game.java
IOLoader.java
Sprite.java
MapHandler.java
MapLoader.java
Keyb.java
Creature.java
Player.java
PowerUp.java
Grub.java
Animation.java
full archive is available here: tswar.rar
Space Weasel version 2
Changes V2:
More exits, open wider possibility for choosing diffrent route.
Weapon system made it's way into V2. Still pretty much embryonic.
Monsters and ennemies. As for weapons...much left to do there.
Collision detection between monster, bullet and player.
So you can kill a monster by touching him, or shooting him.
Keys are: UP,DOWN,LEFT,RIGHT,SPACE,ESC. A game menu explaining the
story line and the game keys should appear soonish.
Java Web Start: Space weasel
sources:
Game.java
IOLoader.java
Sprite.java
MapHandler.java
MapLoader.java
Keyb.java
Creature.java
Player.java
PowerUp.java
Bullet.java
Grub.java
full archive is available here: sweasel.tgz
Next version should have better weapon system and gfx.
Maybe a sound system.
Some more gameplay related stuffs.. (powerup, ammo, other monsters)
I'd also like to create a game menu (some day a game map too)
Space Weasel version 3
Changes V3:
An in-game menu for options. (press ESC key anytime to use it)
Some bug corrections
Java Web Start: Space weasel sources: Game.java IOLoader.java Sprite.java MapHandler.java MapLoader.java Creature.java Player.java PowerUp.java Bullet.java Grub.java full archive is available here: sweasel.tgz Next version should have better weapon system and gfx. Maybe a sound system. Some more gameplay related stuffs.. (powerup, ammo, other monsters)
Space Weasel version 4
Changes V4:
Complete reforge of the project, using Slick library.
The game is now faster, consume less resources and use an
external level editor: Tiled.
Tiled allow easier level creation and richer levels.
Fullscreen mode added: press F2 key to switch
Java Web Start: Space weasel
sources:
Game.java
full archive is available here: sweasel.tgz
Next version:
reimplement all what i did in earlier version (in game menu, enemies, weapons..)


