Tilemap 2d game (Space Weasel) Last update: 2007/06
Space Weasel version 1 A new project I'm working on. It will be something along the line of Super Metroid (on SNES). Not a real clone, i'm just taking a lot of ideas from there. It's using a level loader to import simple text files to create new level. it dynamicaly transform chars into tiles. Java Web Start: Space Weasel sources: Game.java IOLoader.java Sprite.java MapHandler.java MapLoader.java Keyb.java Creature.java Player.java PowerUp.java Grub.java Animation.java full archive is available here: tswar.rar
Space Weasel version 2 Changes V2:
  • More exits, open wider possibility for choosing diffrent route.
  • Weapon system made it's way into V2. Still pretty much embryonic.
  • Monsters and ennemies. As for weapons...much left to do there.
  • Collision detection between monster, bullet and player. So you can kill a monster by touching him, or shooting him. Keys are: UP,DOWN,LEFT,RIGHT,SPACE,ESC. A game menu explaining the story line and the game keys should appear soonish. Java Web Start: Space weasel sources: Game.java IOLoader.java Sprite.java MapHandler.java MapLoader.java Keyb.java Creature.java Player.java PowerUp.java Bullet.java Grub.java full archive is available here: sweasel.tgz Next version should have better weapon system and gfx. Maybe a sound system. Some more gameplay related stuffs.. (powerup, ammo, other monsters) I'd also like to create a game menu (some day a game map too)
  • Space Weasel version 3 Changes V3:
  • An in-game menu for options. (press ESC key anytime to use it)
  • Some bug corrections
    Java Web Start: Space weasel
    sources:
    
    Game.java
    IOLoader.java
    Sprite.java
    MapHandler.java
    MapLoader.java
    Creature.java
    Player.java
    PowerUp.java
    Bullet.java
    Grub.java
    
    full archive is available here: sweasel.tgz
    
    Next version should have better weapon system and gfx.
    Maybe a sound system.
    Some more gameplay related stuffs.. (powerup, ammo, other monsters)
    
  • Space Weasel version 4 Changes V4:
  • Complete reforge of the project, using Slick library. The game is now faster, consume less resources and use an external level editor: Tiled. Tiled allow easier level creation and richer levels.
  • Fullscreen mode added: press F2 key to switch Java Web Start: Space weasel sources: Game.java full archive is available here: sweasel.tgz Next version: reimplement all what i did in earlier version (in game menu, enemies, weapons..)